Updated: Wrote this post last year before the iPhone 3GS launch, obviously that version didn’t have video calling or mobile tv as its core features but could that change this year? I was a thinking a bit too far ahead last year but now it seems other blogs are mentioning the same thing.
Rumours (and screenshots) are flying round featuring a front facing iPhone camera…9to5Mac has a post with all the theories. Remember the iPhone can’t save video calling on its own, operators will need to create unlimited bundles with standard tariffs otherwise it’s not going to be able to sustain the initial uplift. Maybe this is the kick start video calling needs to begin lowering prices?
Check out the new image and original post below:
The new iPhone is due to be announced soon and I have the feeling that it’s about to change the way people use (and perceive) Video Calling and mobile TV. The two services desperately need a jump start and have been poorly received by consumers for years.
As a consumer I know that Mobile TV is very appealing, I can’t tell you the amount of times I have been out and wanted to catch the football or a episode of Californication. Even at my desk, I can’t be bothered to keep turning my head to watch the plasma and would gladly have a phone in front of me with the TV on. The proposition isn’t hard for the consumer to understand, it’s TV that you love and know…on your phone. Simple.
However the price has always been far too high , I’ve found that most people don’t know that their operator offers TV and the ones that do think it’s too expensive to take up. Currently the price sits at around £3 per month on Vodafone to £8.99 per month on Orange…That’s 35% of my line rental!
Video Calling is just as expensive, on Orange it costs 50p per minute to call someone on another network. Video Calling is a service I would dip in and out of but why would I ever bother at those prices? I know many things have been listed on why video calling isn’t popular, everything from unflattering camera angles to human nature but lets face it, cost is usually king and if it was free people would use it more.
This is a great follow up to my previous post about the problems with location-based SMS advertising.
Two weeks ago, O2 launched their very own SMS advertising network called O2 More. The opt-in program aims to “deliver highly personalised campaigns for advertisers and give customers access to a wide range of exclusive and relevant offers from over 50 leading brands.”
It works by the O2 customer signing up and filling out their age and interests online (picture below), O2 will also use their location and usage data:
What other information will be used for O2 More?
Only things we know about how you use your phone since you’ve been on O2. For example, if we know you download music to your phone, we may send you details of a music offer. We want to make the messages you receive from us as relevant as possible.
I dug around and found the O2 Sim card I used for the AQA vs 118188 test and signed up for O2 More. Check out the registration screen below (click to enlarge).
This is the first time one of the big four operators has opened up their customer data to brands and it’s probably long overdue. There’s no reason this couldn’t have been done years ago so why now? Are brands and consumer attitudes changing?
Shaun Gregory, managing director of O2 Media said in a statement:
“Mobile advertising has been slow to deliver on its promise. Much of that has been down to a lack of understanding, limited opportunities and no real accountability or measurement. O2 More is about to change all that and will spearhead the UK’s first truly personalized media business.”
Why Now?
I personally think that operators are seeing power shift over to manufacturers and are making (slightly vain) attempts to combat this. For a long time operators have been holding all the cards for targeted mobile advertising, they have your location, personal details (when you sign the contract) and even your browsing habits. But now everything has changed, advances in technology means that the handset can do all of this and more, putting the manufacturers in pole position.
After feeling very left out by seeing tons of other blogs post their predictions for 2010, I decided to do my own and why not.
Here are some of my thoughts for the next 12 months.
Enjoy and discuss.
No sooner than my post about location about to become interesting for consumers, Techcrunch posted an article about a concept by AT&T for ‘on-the-go’ mobile coupons.
Ever since the dawn of time mobile marketers have been using the ‘Starbucks coupon’ example to sell the idea of location based coupons into brands and businesses. I’ve used it a few times because it’s the easiest way to explain to someone who’s ‘non-mobile’ about location and the possibilities.
The scenario goes like this, you sign up for a mobile coupon service, fill out your profile, ticking coffee and various other things as your interests. You walk past Starbucks one day and BAM, your mobile beeps and it’s a 20% discount SMS coupon for a cup of coffee. Then you stroll in, extremely happy and redeem your coupon. Win for you and a win for Starbucks.
This basically applies to the concept by operator AT&T, the idea is simple, as consumers walk around a city, they get mobile alerts whenever their favourite nearby stores and restaurants have a deal. It works by the mobile operator constantly monitoring the customers location (opt-in of course), then matching that info to available retailers to push coupons/info.
Sounds great, apart from one problem….it uses SMS.
Firstly you will never escape the fact that SMS advertising messages are intrusive. They arrive into your inbox just like personal messages, they don’t have a separate folder, they don’t arrive silently, they don’t generate a different on-screen alert or icon. Oh and if it’s a coupon, you can’t sort by expiry date.
Just like any consumer, I’m interested in around 100+ different brands, everything from clothing, electronics, all the way to peanut butter. Do I want discounts on these brands? Hell yes (I love those printed vouchers), gimme as much as possible. Do I want my phone beeping several times a day and my inbox filling up? Hell no.
No matter how targeted the coupon is, there is no way a location based SMS service can remain useful and scale to cover the amount of brands an average consumer likes without severely pissing them off. Read More
[Image by Scott Campbell]
Aside from doing the mobile marketing campaign stuff, I also spend a lot of time designing WAP sites and mobile banners for various promotions that require landing pages/advertising across different publisher sites. I’ve been making mobile banners since 2006 when I was at Enpocket and even though mobile has come a long way to become cemented in advertising and brand strategy, some things are still exactly the same as they were 3 years ago…there is a serious lack of love for the mobile banner.
If you work in advertising/creative in any shape or form you will have no doubt come across brand guidelines before, these are the documents provided to agencies, partners and freelancers to ensure that the company is represented clearly and consistently both inside and outside the organisation. This includes rules for print, outdoor and online, such as size of logo, spacing between elements, colours, tone of voice etc. The guidelines often need to followed to the letter otherwise any designs you’ve done will get thrown out during the brands internal sign off process. This is where the trouble begins…
I’ve made hundreds mobile banners and WAP sites, in that time I’ve seen brand guidelines include specifications for mobile just once - both for regular advertisers and those dipping their toes in. Instead you’re expected to apply the same rules and assets for online to any mobile designs. This causes a number of problems because in many cases, it’s impossible to do on mobile.
Mobile screens are small and banners are even smaller (as well as being highly restricted but more on that later). Meaning that any logos, graphics and mandatory slogans/copy often become illegible as they scale down. You would assume this allows you some leeway with getting designs approved, after all if you can’t make out half the things in the advert it’s pretty pointless.
Often the only way to fit something into a banner is by re-working some of the assets, such as making a portrait logo into landscape by moving the elements side by side or removing some copy heavy slogans. Nothing radical. But exceptions are rarely made by brand teams, partly because they don’t understand the limitations of mobile or have anything other than online to reference it against. This means they would rather let barely legible creative through the approval process than something that is clearer, more effective and likely to get a click. Once brand team sign-off the creative it usually goes live without anyone from the company checking it over again as responsibility is delegated. In the end you’re left with a banner that leaves you wondering “who is actually going to click on this thing?”.
Check out this logo I picked completely at random as an example:
The static banners above show the difference it makes by adapting for mobile. Would you rather have your advert unrecognisable but adhere to the guidelines? Or work on getting the best out of your money by considering how to adapt for the medium?
Some brands have logos, slogans and assets that luckily already work well for mobile but those who don’t can count the cost in a number of ways including:
- The ad campaign doesn’t perform well, wasting money and affecting the brands confidence in spending money on mobile advertising again in the future.
- The poor quality creative has a direct effect on the consumers perception of the brand, which is kinda ironic after the brand team signs it off.
- The brands Competitors DO create mobile brand guidelines, making their ads look considerably better to the consumer.
Working on the ad-serving team at Nokia, I got to see how major ad campaigns were doing and it’s no surprise that click through rates have a direct correlation to the quality of creative. If I would have had all the banner creatives on the screen and hidden the results, you could have easily guessed which ones got the best CTR just by looking at the graphics. Obviously there are other elements involved in attracting the user to make that click but in my opinion the creative is the most important. If it wasn’t then everyone would just run text ads right? In Google’s own words, “Text is often useful, but sometimes videos and pictures are a more effective way to receive information.” Read More
After joining in the debate at MobHappy on the post ‘Location on Mobile: Still Wandering Around A Little Aimlessly‘, I decided to post on here why I think location is about to become popular with consumers.
The conversation started because of a blog post on Mobile Entertainment describing The Top 10 Mobile Entertainment Misconceptions with number 9 being:
9. “Location-based technology is intrinsically exciting for consumers…”
No it’s not. The phrase “location-based technology” intrinsically puts most people who aren’t in the mobile industry to sleep. And they look equally unimpressed if you promise them their phone can guide them to the nearest cashpoint.
That was the big selling point of the early days of LBS, until the industry realised that even half-cut consumers can womble their way to the nearest bank machine under their own steam. Now the buzz is around social location, and mashing up your handset’s GPS with social media and Web 2.0 services.
The problem is that this is all still technology-led. The assumption that everyone wants to track their friends – and especially that they regularly go out in town with no specific plans in mind of who to meet or where to go – is unproven at best. As is the idea that people want to geotag all their photos and videos and share them with the world, all the time.
The next year or two will see some really smart, desirable mobile services launch that use location. But it’s the ones that are actually based on stuff people want to do that will succeed.
It’s more about great, desirable services that happen to have location elements in the mix.
I disagree with this statement on many counts.
Of course the term “location-based technology” isn’t interesting to the consumer, just like “Capacitive Surfaces” (iPhone touchscreen), “API’s” (applications, websites, plus loads of other cool stuff) aren’t, however these are the things behind the most popular consumer products and services today. You just need to wrap up the technology in a way the consumer can understand and get excited about.
“The problem is that this is all still technology-led” – I really don’t understand how it is technology-led, it’s totally service-led. Location needs to be a service to exist for consumers, for example a GPS chip is just a GPS chip without a TOM TOM attached it. Without all the other stuff knowing your own location is pretty useless, unless your a mountain trekker. Read More








Wow mobile gaming is moving Fast!! webOS to Work with Unreal Engine 3 